Archive for the 'Due Vigilance' Category

Due Vigilance: Basic Moves, Part 1

September 8, 2011

I think I have a later version of these moves somewhere, but I can’t put my fingers on them. In any case, this is the direction I’m currently going in.

One of the core principles is if it’s not a crime, don’t roll for it.

When you assault & batter, roll+STAT. On a hit, inflict harm as established. On a 10+, they stay down. On a 7-9, the GM picks one:

  • they don’t stay down;
  • you get ’em, but not before they get theirs (you suffer little harm);
  • you expose yourself or someone else to danger.

If you assault with a deadly weapon, use these results instead. On a 10+, pick which one:

  • you inflict harm as established;
  • you inflict terrible harm;
  • you straight-up kill a dude.

On a 7-9, pick as above, but the GM will first tell you which one it’s NOT.

When you destroy property, commit arson, or sabotage, +workspace. When you have followed the necessary steps, you get hold equal to STAT. Spend your hold 1-for-1 to:

  • inflict harm as established;
  • shock, dismay, or frighten;
  • have the impact linger;
  • ensure this will never be made whole again.

You can pick additional options above, without spending hold, but they also apply to yourself. If you hold 0, you must do this at least once. If you have negative hold, spend as normal but you (and, perhaps, those with you) share in all consequences.

Due Viligance: Basic Moves (in Progress)

July 19, 2011

When you commit a crime, make the appropriate move from the list below:

  • If you break & enter, commit larceny, or burgle…
  • If you blackmail, extort, or rob…
  • If you stalk, abduct, or falsely imprison…
  • If you destroy property, commit arson, or sabotage…
  • If you obstruct justice, impersonate, or assault an officer of the law…
  • If you drive recklessly, or resist arrest…
  • If you assault & batter (w/ a deadly weapon = potential for mayhem/homicide)…

Due Vigilance: New 24-Hour Game

February 21, 2011

Today I finished and just submitted a new 24-hour game for RPG Geek’s ongoing contest.

Due Vigilance (5-page PDF) is a Apocalypse World-influenced, “structured freeform” game about contemporary vigilantes. I’m anticipating that it’ll start out somewhat ambiguous and end up spiraling out of control, but I really want to see it in play to see whether the experience will be as strong as I suspect it might be.

I forgot to mention Blowback among the influences, but I hope Elizabeth will forgive me until I can find time to try the game out and make revisions. Also, Emily’s games about real people (Breaking the Ice, A Day in the War, even Sign in Stranger) should probably be on there too. It’s difficult to remember everybody I’m in intellectual debt to, but kinda terrible that I specifically forgot the female designers in this case. Oh! Paul’s Bacchanal should be there as well! Maybe it wasn’t just latent sexism…