Metrofinál [Beta] Released

November 5, 2011

I wrote the first draft of this game in 2006, so I can’t tell you how excited I am that — five years later — it’s finally ready to share with other folks. I don’t think there’s anything out there that provides a play experience quite like it. Enjoy!

The Play Materials

Metrofinál Game Board (8.5×14″, single-sided)
Metrofinál Rules (booklet)
Metrofinál Character/Station Cards (8.5×11″, double-sided)

Other Stuff

I’m also working to compile a set of playtest notes based on my own play — though I’ve only played this version once and that was not even exactly the same as the beta — things that are more advice than rules and will eventually be worked more fully into the text in a future gamma version. That’ll be posted at some point and kept regularly updated, especially because there’s no promise on when any gamma version of this will be released. The beta took me five years! My design philosophy is to work on stuff when I’m inspired to do so, which can require a fair bit of patience. BUT! This version works pretty great as it stands, and I hope folks really get something out of it.

5 Responses to “Metrofinál [Beta] Released”

  1. ross cowman Says:

    Willem sold me on this over lunch at Gamestorm, I am excited to try it out!

  2. Pat Says:

    After playing this at GoPlayNW, I ran it at one of our Seattle Story Games meetups. It was well received, but once again we didn’t finish. Only 2 of the 8 Night Visitors were called forth.

  3. patkemp Says:

    After playing this at GoPlayNW, I ran it for a group of 8 last night at the Seattle Story Games meetup. It was very well-received!

    We only called forth 2 of the 8 Night Visitors before throwing in the towel, and there were a couple rules we were vague on. Let me know if you’d like more in depth feedback.

  4. Glad you folks enjoyed it, Pat! Yeah, the length of play is still kind of a problem. In the long term, I’m definitely thinking about either cutting down the stages from 4 to 3 or cutting down the number of players (and stations) to 6. I’m worried that either choice will weaken the game somewhat, though.

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