The Return of Geiger Gamma

August 5, 2011

So… I’ve started working on Geiger Counter again. I’ve been away from it for a long time now, two years basically, but I think I finally have the perspective to let go of all the former trappings that weren’t quite working for me (though they apparently worked for a bunch of other folks) and make it into a game I can be really happy with and proud of.

Of course, a lot of things have changed since 2007-2008, when I first wrote it. Game design has moved forward and outward in different directions. There are other single-session GMless pick-up games now, like the one that just won the Diana Jones award and the one by that Ben Robbins guy. The release-early-and-often model of incremental publishing has gotten more traction through games like Lady Blackbird and Dungeon World. In general, everything has gotten better and looks to continue that way.

Geiger Counter is going to get better too. While the earlier versions will continue to be available — and I’ll probably end up slapping a Creative Commons license on them, in case some of the die hards want to release their own revision — it’s going to look pretty different in this next incarnation. That’s not a threat; it’s a promise.

More news when I have something to show.

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