AW: The Loner

April 9, 2011

Finished the next one, for Andrea Mognon. This may be my favorite so far, because ex-operator gunluggers are near and dear to my own heart, having played one recently.

I’ll send this one to anyone who posts an anecdote from their play experiences about something or someone from an AW character’s past coming back to haunt them.

4 Responses to “AW: The Loner”

  1. Steve Says:

    Jonathan,

    I’d love the Loner playbook. Here’s my anecdote:

    I was playing Must the Hocus. In the first session, he had to deliver the baby of his brother’s (Jakkabakka) wife. Must screwed up the delivery massively, leaving both the baby and the wife dead. After a violent confrontation, Jakkabakka left the truck stop we were based around, taking some of Must’s cult with him, to make a new life.

    Many, many sessions later, and Must had stopped looking over his shoulder for Jakkabakka to return. As players, we’d stopped making jokes about about how Jakkabakka would show up in the most recent location we’d been travelling to. We’d spent most of the intervening time dealing with an increasingly serious invasion of cannibals who were bringing an ‘evil’ version of the psychic maelstrom along with them, rendering the very ground beneath us infertile and leaving people with no option but to eat each other.

    Eventually we broke the back of the cannibal horde, and in the quiet that followed we tried to figure out how we would feed the inhabitants of our holding.

    That’s when Jakkabakka showed up again.

    He was dressed immaculately, with a group of shiny happy people trailing behind him. He invited people from our holding out to his caravans, where he promised them unlimited supplies of fresh food. Food that looked like human feet and arms.

    Our MC (Simon C) had re-created Jakkabakka as a commentary on everything Must wasn’t: Jakkabakka was a much more compentent Hocus, with a happy family, willing to do whatever it took to keep them fed and content.

    It was a jaw-droppingly cool moment for me.

  2. Max Says:

    Does it count if it was baked into the character origin? I was playing Marlene the driver whose other car was an assault hovercraft, but drivers don’t normally have access to that sort of thing. She was an engineer building it for the leader of a jetski gang who had holed up in an abandoned military research facility. She wasn’t building it fast enough, so they shot her husband, and she stole the hovercraft and named it after him. One day when she returned to the dock holding the barge where she lived with her kids, she saw some jetskis, and knew there was trouble in town.

  3. abkajud Says:

    Hey, you still givin’ this one out?
    I got a story for you – – so, there’s this Operator named Vega. She used to run Adobe-town, but her captain of the guard, Mimi, quit the Guard and started taking drugs and ended up seducing Vega’s brother, Jesus.
    Mimi and Jesus ran out of town to stay together, against Vega’s wishes. Inconsolable at the loss of her only living family member, Vega left her lieutenant, Havok, in charge and went into the desert to search for Jesus.
    She’s back, finally. She didn’t find him. Havok’s taken over the town and built his own nearby fortress-city, leaving Diamond the Chopper in charge of Adobe-town.
    Soon enough, Mimi came back to town, clean and sober and religious, just looking to clean out her closet and leave town again. Wasting no time, Vega confronted her and found out that Jesus has been forced into prostitution in Havok’s fortress-city.

    Vega used one of her improvements to take the Skinner move, Hypnotic, and then brainwashed Mimi into returning to the fortress to find Jesus and report back. Vega has to find her brother, somehow beat Vega, and take back her kingdom. Whew!

  4. 20facets Says:

    This is a really cool idea for getting a playbook

    In the game I’m running, the angel (Inch) tried to use healing hands to restore the mangled body of his assistant Dustwich to life. He scored a soft hit, and was acting under fire from Dustwich’s brain. Specifically, I said, from the pain he was feeling. I asked him to take us back in his past to when he was near death and an angel saved him. He told us of yeti raiders destroying his home and a vision of an actual angel saving him. Inch had to muscle through the agony he was experiencing of vicariously broken bones and phantom internal bleeding, and missed on his act under fire: I asked him who was most important to him that he’d lost, and Inch told us about his mother (Brace) who was killed by yetis.

    I explained that it was okay, Dustwich was fine now, completely mended… that he sat up, looked at Inch all teary eyed and said “Inch! … its me… mommy’s home.” Inch had conjured up his own mental image of Brace and resurrected her inside Dustwich’s head. We discovered soon after chasing Bracewich off by screaming “You’re not my mother!” when Inch flubbed a healing hands roll on himself, and I asked what memory have you been repressing, that he had accidentally killed Brace while trying to save her from a yeti.

    He later leapt to Bracewich’s protection when he found her chained up and brutalized by food court plebeians. Its all very “rectifying my mistakes” so far.


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