Super Suit: Playtest Photos 2

January 12, 2011

Finally got to play through the first 4 cards of exploring Super Suit last night, which I learned a lot from, but still need a bunch more play to tweak things. Didn’t end up submitting a draft to the contest, since I still have more playtesting to do in order to get this ready for other folks to play it.

So far, the game plays a lot faster and crazier than I expected, so I need to tone it down a bit. I killed two minor horrors, evaded another, went through two hatches, fell through a crazy teleportation field, destroyed the field generator — which was marked with the same skull symbol as Joney’s skimmer, indicating ties to the late pirate queen Lady Tyrene — and am now stuck somewhere with no chance of getting back to Joney’s skimmer. I’m not even sure if emergency evac will get me back to my home pylon, given the unknown distance between the pylon and my super suit.

Anyway, here’s what the map looks like after just 4 more cards, both before and after I destroyed the field generator (perhaps my only way back).

BEFORE

AFTER

More pics and an explanation of how things went down is coming later, including what I learned from just this tiny bit of play (i.e. need a focused theme for horrors, need to space things out a bit more).

One Response to “Super Suit: Playtest Photos 2”

  1. Double King Says:

    i feel confused and delighted at the same time!


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