Sketch: Tales of Brave Ulysses

July 17, 2009

Just a quick idea for a 2-player game that struck me.

One player plays Ulysses, who is trying to return home to his wife Penelope after the Trojan War. The other player plays everything that is trying to prevent Ulysses from returning home. The obstacles in Ulysses’ way take the form of 1) monsters, 2) temptations, or 3) things that are both monsters and temptations. For example, the cyclops are monsters, the cattle of Helios are a temptation to the starving sailors, and Circe is both a monster (witch) and a temptation (beautiful woman).

In a manner similar to Kazekami Kyoko Kills Kublai Khan, the players negotiate the obstacles between the two of them until Ulysses manages to overcome the obstacle or get away from it and continue his journey home.

The final obstacles take place on Ithaca and the last obstacle of all is, of course, Penelope herself, who can ultimately choose to accept or reject her returned husband.

Perhaps there is also some framing device by which Ulysses is always telling his story to someone who is listening to his tales — Penelope or Circe or Calypso or Nausicaa — in an attempt to gain their aid or acceptance.

3 Responses to “Sketch: Tales of Brave Ulysses”

  1. Marc Says:

    This sounds like it’d be ripe for a Tales of the Fisherman’s Wife hack.

  2. Rafu Says:

    Sounds like the Lady Blackbird-ish crossover of “Beast Hunters” and “Spirited”. ^_^

  3. nemomeme Says:

    It sounds awesome. I’d play it. Success or failure on the previous obstacles could influence, but not utterly predict the success of the final conflict, and there could be a strong temptation to really horde your resources for the final conflict, trying to skate by the previous obstacles, with no opportunity for refreshment prior.


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