The Bliss-Robed Lie, Part 2

October 22, 2008

The second part of my Matrix-inspired hack of Bliss Stage.


Your Group & Other Groups. You should choose a name for your group, plus the names of any other groups of liberated humans, if they exist. You should also decide whether other groups have figured out how to hack into the Lie or not.

Your Anchor. Generally, each group will have a single anchor, since newly escaped Nephalim and newly enlightened mortals generally start their own groups. The anchor is played by the GM, though this can change later in the game. Together, the players should brainstorm the name of your anchor, some details about, and decide whether they are a Nephalite or enlightened mortal.

Your Captain. Captains are generally arrogant and brash, following their own instincts and ideals instead of the best interests of their group and humanity. The captain’s player, with the help of the players, should brainstorm the captains background and personal quirks. It is the captain’s job to create additional drama among the other characters by pursuing their personal white whale.

Your Characters. The other main characters are the captain’s main trusted lieutenants, the ones who will be leading teams into the Lie to accomplish Missions. Name and describe them, one for each remaining player (so 4 players = 1 GM + 1 Cap’n + 2 Lieutenants).

Other Group Members. There are also other characters in your group, liberated humans that serve as teammates, friends, rivals, lovers, and family. Name and describe a few of them.

Other Characters. There are also other people who are not members of your group, either members of other groups or significant people within the Lie that you have important relationships with. Name and describe a few of these as well.

Templates and Assigning Relationships. The captain and other main characters should all choose Pilot Templates, while the Anchor gets an Anchor Template. The captain and main characters should also assign values to their relationships with each other, your anchor, and any other characters they choose. Characters not explicitly assigned relationships use the default relationship values. Assigning relationships to adversaries such as Archons and their servitors is only important if you want to eventually team up with them on a Mission.

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