Starlight, Starbright & Exit Strategy

August 3, 2008

Throughout the text of Geiger Counter, there will be two parallel “scenarios” described through the examples, showing a sample of the diversity that the game can handle.

Starlight, Starbright: When the orbit of a solar research station begins to rapidly decay, the scientists and other crew members must find a way to escape while not setting free the dangerous, star-dwelling lifeform they have been studying. This game is evocative of both Danny Boyle’s Sunshine (2007) and Ridley Scott’s Alien (1979), reversing the standard horror movie premise of having everything obscured in darkness by having everything obscured by brilliant light instead.

Exit Strategy: It’s 2006 in Somalia, during the Second Battle of Mogadishu when a CIA-backed assortment of secular business and warlord interests battles with the Islamic Court Union. However, the main concern of most Somalis and resident foreigners is simply getting out of the way. This one combines another Ridley Scott movie, Black Hawk Down (2001) with a more on-the-grounds perspective on the lives of the diverse residents of Mogadishu.

2 Responses to “Starlight, Starbright & Exit Strategy”


  1. I have two separate-genre running examples in Annalise as well, and the (little) feedback I’ve gotten from the few who have seen it is that it’s a helpful model. One’s a modern-day creeping horror kind of game, and the other is a high-fantasy battle-the-monster game, and my intent was definitly to indicate that there’s a lot of possible genre diversity.

    I still need to put together my space pirate scenario, though.

    So, uh, go you!


  2. Sweet. I’m not certain yet whether the split I just described covers the widest range possible, but it’ll work for now.


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