Best Geiger Playtest Yet

March 12, 2008

Just ran the latest version of Geiger Counter for Story Games Boston and it totally rocked, so much so that I’d be really excited to play out a sequel, which has never really happened before. First of all, we finally played it in a pseudo-Aliens setting, which is what I designed the game to do, yet it had never been tried before. Secondly, we only had four players, which is a bit low for the high body count the game demands, so I had all the players make two characters except for me, making 7 characters total. That seemed to work almost right, but we still had about one character too many. It may be that I need to set hard limits, like there are 6 main characters no matter how many players you have, or something like that. And maybe survival horror in space should be the default setting.

Anyway, I’ll post more thoughts and rules tweaks based on the playtest tomorrow, but I think I’m getting really close to having the rules just about right. Playing it three times in the past week (Wed, Sat, Wed) has definitely helped keep it fresh and evolving quickly.

One Response to “Best Geiger Playtest Yet”

  1. eben Says:

    I don’t agree that we had one main character too many. Moreover I think that setting a hard limit on the number of main characters is a bad idea, unless you tie that into the style sheet (some types of survival horror, for example natural disaster movies, tend to focus tightly on a very small group of characters.)

    Another alternative would be to fix the ratio between major and minor characters. That was what I thought the game last night lacked, in the early stages; a few more disposable extras would have been good for establishing the menace without having to have one of the major characters attacked by it. So say, the players brainstorm characters and pick 2/3 characters from that list to play as the major characters, regardless of the number of players involved.


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