Archive for August, 2007

Hack Attack is Back

August 28, 2007

So yesterday I started chatting with Elizabeth (dissolvegirl) about my Exalted hack and also posted about how I could use The Keywork to make a game about Coheed & Cambria’s space-fantasy emo rock operas. Somewhere in the middle there, while I was thinking about both Exalted and the burning of Star IV, I experienced revelation.

As I told Elizabeth, I’m thinking now that each of an Exalted’s First Age crimes is both a chakra and a charm tree. So, as you process your misdeeds of the past, you unlock the dark powers that enabled you to perform them, but then you have to navigate the chakra to refine your powers and absolve yourself of the crimes, so that you will not simply repeat them in the present Age of Sorrows. So an Exalt is basically an assortment of chakra that intertwine amongst themselves like divine clockwork, the handiwork of the gods that created them, and a Circle of Exalts is likewise a larger essence machine, a reflection of the proper ordering of the world, though that machine is, of course, corrupted by numerous imperfections.

All that sounds great, of course, but now I have to figure out how to make that work, which probably means creating a chakra for each charm tree (each ability, basically) or at least creating rules on how to make them and giving a bunch of examples. The great thing, though, is if we tie crimes more directly to charm trees, you’ll be able to figure out an Exalted’s past crimes by looking at the charms they developed through the process of committing them, or vice versa (picking your characters charms based on their crimes, Poison’d-style).

Additionally, I think the way that a Circle is tied together is through shared crimes. If two characters have the same charm tree, then they literally share that chakra in play. Both their tokens are placed on the same map/dial and they are forced to resolve it together. So, when you look at the table that a game of the hack is placed on, you see a bunch of interconnected chains of chakra, perhaps all connected into the ultimate destiny of the Loom of Fate, the World-Encompassing Spider Pattern.

The Keywork

August 27, 2007

So I was just thinking that this would make a really sweet chakra, assuming I was interested in writing a game about a space-fantasy emo rock opera tetralogy (and its associated comic book series). And, um, why wouldn’t I be interested?

Geiger Macao

August 27, 2007

I’ve begun gradually updating my working draft of Geiger Counter to reflect the version of the game that I playtested at GenCon and also the things I learned there. So far, I’m finished with “Premise Creation,” aside from the new “Menace Creation” guidelines which I’ll be posting about on Secret Wars (as soon as Shreyas posts).

Check it out and let me know if stuff doesn’t make sense.

Also, in the van home from GenCon, I pitched my plans for The Last Days of Old Macao to Shock:-jock Joshua Newman. He seemed enthusiastic, especially since it matched up with his own supplement-related plans for his game. Rock! So now I have something to work on after this round of Geiger revisions, during my work on Push 2, and before Avatar.

New Cover, New Spelling?

August 23, 2007

I posted a draft of the cover for Giger Counter over at Secret Wars. It uses a new spelling of the title, now completely pun-free. I may end up calling it Geiger Counter because:

  • Somebody with German background (maybe Rich?) told me that H.R. Giger’s surname is actually pronounced “Geeger” (Wikipedia confirms).
  • Giger has long considered himself to have been screwed by other people, mainly in not being given credit for his designs in the sequels to Alien. I’d rather not been seen to be taking advantage of him in a similar way, even if I mean my game as a tribute to his work.
  • Actually negotiating the rights to use Giger’s name (and, possibly, one of his pieces as cover art) in my game is likely to be both difficult, consider the numbers I’m likely to sell as a small press game (far less than most of the endeavors Giger gets involved in), and expensive. Better to spend my resources elsewhere
  • I still intend to explain, in the text, that the title was originally intended as a tribute to Giger, and I expect that’s probably enough.

    Things to Write About Once I Get Home

    August 19, 2007

    • Traveling (Julia, Crew, Kryos)
    • In A Wicked Age: Ariel
    • Giger Counter: Mysterious Island
    • Full Light Full Steam: Pirates
    • Indie RPG Awards
    • The Roach: High Drama
    • Giger Counter: Roanoke
    • Conversation About Do & Development
    • Full Light Full Steam: The French
    • Shock: Avian Flu
    • Artesia Tales: The Throne
    • Searching for Dharma

    Plus, whatever happens today (including, hopefully, The Blossoms Are Falling) and tomorrow.

    GenCon!

    August 13, 2007

    I will be at GenCon from Thurs-Sun, manning the Games-on-Demand table, running Joshua BishopRoby’s Full Light Full Steam, playtesting Giger Counter and Avatar (and maybe Last Days of Old Macao), promoting the Indie Passport program, attending the Diana Jones Awards, and hopefully getting my dance party on. Come find me if you are there! Especially if I don’t know who you are! I am super-friendly, promise.